AI Insights · Timothy · April 2022
Top 5 3D Realistic Games on Android in Switzerland Q1 2022
Discover the performance trends of the top 5 3D realistic games on Android in Switzerland during Q1 2022, including insights on downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 3D realistic games on the Android platform in Switzerland showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Race Master 3D - Car Racing from SayGames Ltd experienced fluctuations in both downloads and revenue. Weekly downloads saw a peak of 4.2K at the start of the quarter, gradually declining to a low of 1.4K in early March before rebounding to 2.1K by the end of the quarter. Revenue also showed a similar trend, starting at $375 and oscillating throughout the quarter, peaking at $395 and ending at $289. Active users started strong at 15.3K but dipped to a low of 9.3K in mid-March before recovering to 10.4K by the end of March.
Cut Grass by Beakbestow had a significant drop in weekly downloads, starting from 4.7K and plummeting to just 316 by the end of March. Active users also mirrored this trend, starting at 4.4K, peaking at 7.6K in early January, and then declining to 4.4K by the end of the quarter.
Sniper 3D:Gun Shooting Games from Wildlife Studios showed a steady decline in downloads, starting at 1K in late December, peaking at 1.5K in late January, and then dropping to 506 by the end of March. Revenue followed a similar pattern, starting at $2.1K, peaking at $2.4K in late January, and ending at $1.5K by the end of the quarter. Active users increased to 5.4K in late January before steadily decreasing to 2.9K by the end of March.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS saw relatively stable weekly downloads, fluctuating between 764 and 1.3K throughout the quarter. Revenue showed significant peaks, starting at $6.1K, peaking at $10.4K in early February, and closing at $7.4K by the end of March. Active users remained robust, starting at 15.9K, peaking at 23K in mid-January, and maintaining around 21.5K by the end of the quarter.
Fake Island: Demolish! by Unico Studio saw a steady increase in downloads, starting from just 12 in mid-January and rising to a peak of 2.1K in late February before settling at 1.2K by the end of March. Revenue showed a consistent upward trend, starting at $36 in late January and reaching $122 by the end of March. Active users followed a similar trajectory, starting at 305 in late January and reaching 1.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.